INSIDE OUT 2

 

1 . INSIDE OUT EARLY STORY

There was a child with a family consisting of their father and mother living in Minnesota, the child was named Riley, at the beginning of Riley's life there was a figure of Joy (who controlled feelings of happiness and positivity, there was a figure of sadness (who controlled sadness) they had a machine console controlled by these characters towards riley then the fear character appears
(fear) there is a disgust figure (disgust) the disgust character controls the riley figure to reject
"example of food that is not liked" there is an anger figure that controls anger.
These 5 basic figures, joy, sadness, fear, disgust, anger that controls Riley's daily life with a console machine and stores all daily memories in various places, both long-term memory, short-term memory, and core memory. and in each memory gives power to different aspects of Riley's personality, which forms personality islands riley's personality islands consist of luck island, silly island, friendship island, honesty island & family island. in essence the island of personality makes riley who she is.

At the age of 11, Riley moved from Minnesota to San Francisco, the house was no better than her previous house, but the role of the character Joy kept Riley positive thinking and happy. Remember, there is a console machine in this story that is controlled by the figures of feelings that regulate Riley's feelings supported by the experience of stored memories, if the machine is touched by a character, for example sadness, then she will feel sad as well as her memory, and this also applies to other characters who have their respective roles, every emotion that is touched can result in destroying the islands of personality that are formed.

INSIDE OUT 2
It is told in season 2 that Riley is currently 13 years old, and entering puberty she grows into a good, smart, and loving person. Riley's personality islands are also still intact, plus the boyband island. but it turns out that memory not only creates Riley's personality islands far down there at the bottom of memory also creates beliefs, when memory and beliefs are united it will produce something extraordinary and beautiful, namely her identity. if this belief is touched by joy, it will produce positive and happy feelings that will help Riley make good decisions. This is a masterpiece of these 5 characters (feelings). . . 

Riley is one of the best players in her school, after the match at school today, her coach named Robert invited Riley and her 2 best friends to join a 3-day hockey camp. her father and mother were very happy to hear the news, Riley's feelings were mixed imagining her previous imperfections in playing. of course with the support of her parents, Riley becomes full of enthusiasm. When Riley feels burdened by the memory that is her burden, Joy can save the memory to the memory that is pushed aside so that she doesn't have to think about it and is not burdened.

In this character space (feelings) there is also a belief system space, This belief system space is filled with happy and positive memories (joy) all those beliefs combine to form Riley's figure. The time has come for puberty, the headquarters (feelings) is messed up by other characters, protesters (feelings) so that it becomes very chaotic to expand the console machine and office. Riley's feelings are also chaotic, angry, sad, all mixed into an excessive reaction. her mother calms Riley and understands that this is a change in teenagers and provides positive support. Okay, Riley is getting ready for hockey camp with Grace and Bree accompanied by her father and mother, Riley is very excited they are leaving together, Riley is really happy, especially now the hockey captain is Val Ortiz. Riley is very obsessed with Valentina Ortiz. she was recruited by the Fire Eagle team in her first year. Riley also hopes to be recruited into the Fire Eagle team. but her 2 friends gave a strange look, riley asked why? it turned out that her friends knew that coach Robert was no longer the coach, riley responded oh that's not a problem. and they also told them that they would move to different schools. when they arrived at the destination camp, Riley accidentally met Valentina Ortiz she was very excited and uncontrollable. Then there was a strangeness in the console machine, namely new buttons appeared, it turned out that it was a new emotional figure, there was an anxiety character who was so full of energy, envy, embarrassment, Ennui, there was a nostalgia character but it was not yet time to appear.

On the first day of camp, Riley was already widely discussed by other teams because they were punished, Riley felt sad and ashamed. Then Anxiety helped her to talk to Val, and apologized for the incident, she felt guilty, she felt she disrespected Val and so on. The coach said the player team had to be divided into 2, there was Val's team and Grace & Bree's team, this condition required Riley to make a character decision. Anxiety tried to take control of Riley's console, she believed this would be good for her future, Anxiety pulled out her beliefs, but Anxiety remained steadfast in making changes. Anxiety tried to create Riley's new identity and new beliefs, even locking up (joy, sadness, anger, fear, disgust). A belief system space that was touched by Anxiety also grew. These 5 basic characters cannot return without their identity.

On the first day of camp, Riley was already widely discussed by other teams because they were punished, Riley felt sad and ashamed. Then Anxiety helped her to talk to Val, and apologized for the incident, she felt guilty, she felt she disrespected Val and so on. The coach said the player team had to be divided into 2, there was Val's team and Grace & Bree's team, this condition required Riley to make a character decision. Anxiety tried to take control of Riley's console, she believed this would be good for her future, Anxiety pulled out her beliefs, but Anxiety remained steadfast in making changes. Anxiety tried to create Riley's new identity and new beliefs, even locking up (joy, sadness, anger, fear, disgust). A belief system space that was touched by Anxiety also grew. These 5 basic characters cannot return without their identity. 

even he made the same hair scribbles as val's team. val himself had scored 2 goals before, joy was very sad he couldn't stop anxiety. in the match riley played very aggressively with the urge that he wasn't enough which made him even more aggressive, riley played selfishly until grace fell he got a penalty and rested in the box, he couldn't control himself so anxiety became uncontrollable riley had a panic attack, joy tried to pull anxiety from the console, and convinced anxiety to let go joy re-instilled positive beliefs bringing riley's identity back, anxiety apologized to joy and apologized. the belief system space slowly grew back, with all the feelings. they all hugged embracing riley's beliefs, riley realized that it shouldn't have happened. riley apologized to grace and bree. then they continued the match with a happy feeling.

 joy said, anxiety shouldn't think about things that . 


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